Spell or High Water (Magic 2.0, Book 2)

AudiobookReview

  • SpellorHighWaterAuthor: Scott Meyer
  • Performed by Luke Daniels
  • Publisher: Brilliance Audio
  • Audible Release Date: June 2014
  • Category: Sci-Fi/Fantasy
  • five-stars

The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny.

A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers.

Following on from Off To Be The Wizard, this second book in the series takes our protagonists away from their home turf in Leadchurch, Medieval England, to Atlantis in a few hundred years BC,  for a summit of time travellers on the use of magic powers. Very clear and detailed descriptions of Atlantis and the premise was fascinating. The city was created as a refuge and sanctuary for female time travellers as women were not treated well in most historical times. And a very intricate time travelling story line is centred around Brit the Elder and Brit the Younger from Atlantis.

The story carries on seamlessly, Martin is still rather naive and Philip is his usual testy and caustic self. Martin sees this visit to Atlantis as an opportunity to further his cause with Gwen but Martin’s luck in that department has not improved.

Anything in the world of wizards is possible and probable though, and strange and wonderful events occur with regularity. Really good and humorous interaction and drama between the characters. 

The two interwoven storylines, the time travellers in Atlantis and the events unfolding in the ‘real world.’ Agents Miller and Murphy from the US Treasury Department play a big part in the real world scenario and add to the comedic impact of a very enjoyable narrative.

As with the first book, I love the humour and there were lots of laugh out loud moments and witty banter and, as always, Luke Daniels gives his own inimitable and distinctive performance, differentiating between, and individualizing, each character.

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Scott Meyer grew up in the small town of Sunnyside, Washington. He began his career in humor by working as a standup comedian and radio personality, a highlight of which was participating as the opening act in Weird Al Yankovic’s “Running with Scissors” tour. Following a long stint touring the United States and Canada, Scott settled down in Orlando, Florida, where he works on his ongoing comic strip, Basic Instructions. Spell or High Water is his second novel.

Upcoming Audio Releases

Not long to go…  🙂

ShatteredPublisher’s Summary

For nearly 2,000 years, only one Druid has walked the Earth – Atticus O’Sullivan, the Iron Druid, whose sharp wit and sharp sword have kept him alive as he’s been pursued by a pantheon of hostile deities. Now he’s got company.
Atticus’ apprentice Granuaile is at last a full Druid herself. What’s more, Atticus has defrosted an archdruid long ago frozen in time, a father figure (of sorts) who now goes by the modern equivalent of his old Irish name: Owen Kennedy.
And Owen has some catching up to do.
Atticus takes pleasure in the role reversal, as the student is now the teacher. Between busting Atticus’s chops and trying to fathom a cell phone, Owen must also learn English. For Atticus, the jury’s still out on whether the wily old coot will be an asset in the epic battle with Norse god Loki – or merely a pain in the arse.
But Atticus isn’t the only one with daddy issues. Granuaile faces a great challenge: to exorcise a sorcerer’s spirit that is possessing her father in India. Even with the help of the witch Laksha, Granuaile may be facing a crushing defeat.
As the trio of Druids deals with pestilence-spreading demons, bacon-loving yeti, fierce flying foxes, and frenzied Fae, they’re hoping that this time, three’s a charm.

 

 

SpellorHighWater

 

Publisher’s Summary

The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny.
A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers.
Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen. Of course, this is Martin Banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl.
The follow-up to the hilarious Off to Be the Wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you can’t control rotten luck.

 

 

Vanished

Publisher’s Summary

When an 11-year-old is abducted on her way to school, the FBI doesn’t waste a moment, sending agents to scour the area and embedding Special Agent Ava McLane with the distraught family. In the eye of the storm is local detective Mason Callahan, whose life is crumbling to pieces – he’s related to the victim, and his longtime confidential informant has just been murdered.
Both he and Agent McLane hole up in the victim’s family home. Every second counts in a kidnapping case, and the stakes keep rising the longer the girl is missing. As Ava and Mason struggle to hold the family together in their darkest hour, the two investigators find themselves drawn to each other.

 

 

Publisher’s Summary

ABetterWorld

The brilliants changed everything.
Since 1980, 1% of the world has been born with gifts we’d only dreamed of. The ability to sense a person’s most intimate secrets, or predict the stock market, or move virtually unseen. For thirty years the world has struggled with a growing divide between the exceptional…and the rest of us.
Now a terrorist network led by brilliants has crippled three cities. Supermarket shelves stand empty. 911 calls go unanswered. Fanatics are burning people alive.
Nick Cooper has always fought to make the world better for his children. As both a brilliant and an advisor to the president of the United States, he’s against everything the terrorists represent. But as America slides toward a devastating civil war, Cooper is forced to play a game he dares not lose – because his opponents have their own vision of a better world.
And to reach it, they’re willing to burn this one down.

 

Off To Be The Wizard (Magic 2.0, Book 1) ~ The Audiobook

 

It’s a simple story. Boy finds proof that reality is a computer program. Boy uses program to manipulate time and space. Boy gets in trouble. Boy flees back in time to Medieval England to live as a wizard while he tries to think of a way to fix things. Boy gets in more trouble.

Oh, and boy meets girl at some point.

Off to Be the Wizard is a light, comedic novel about computers, time travel, and human stupidity, written by Scott Meyer, the creator of the internationally known comic strip Basic Instructions.

Magic will be made! Legends will be created! Stew will be eaten!

 

Martin Banks, a total computer nerd, finds a hidden text file and, as he dives deeper he discovers the world and people are all computer simulated. He realises he can modify the file and change his reality. What he doesn’t realise is he’ll get caught out sooner rather than later. The lure of being able to do, and have, anything he wants is too strong and Martin gets himself into all kinds of trouble and has to execute his escape plan. Having already decided Medieval England is a good option that’s where he finds himself, unaware that many more before him thought the same thing.

Suspend all credibility regarding time travel, teleporting and various other forms of magic, if you have trouble with these concepts, and you have a highly entertaining and fun adventure with amusing dialogue and humorous interactions. The characters are engaging, likeable and, in the main, decent. I did wonder how computers and smart phones would work in those days but then why worry about that small point when there’s so much more incredible stuff going on, just roll with the what ifs.

It was interesting to have some of the fantasy world built around legends and the different slant was cleverly integrated. The story moves quickly and creatively, Martin gets himself into some outrageous and amusing situations and I like how his character develops. The concept of creating a reality is explored with lots of imagination and humour and is refreshingly different.

Luke Daniels really shines voicing off the wall and unusual characters and he has quite a few to play with here. A very enjoyable and impressive listening experience.

 

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